Divinity: Original Sin 2 (DOS2) is a tactical turn-based RPG, where players control up to four characters in a party.…
SpellForce 3 Review
SpellForce 3 is an isometric RTS and RPG hybrid, the proportions of which vary between campaign and skirmish. I hadn’t…
The Power of Video Game Narrative: Lohse “Sing For Me” Analysis
Video games are the ultimate form of entertainment media, encapsulating all other media forms and adding interactivity on top of…
How to Make Alien RTS Units Look Alien
Art design is one of the many components of video games that are subconsciously appreciated but rarely expressed and understood.…
Why Supreme Commander: Forged Alliance is a Masterpiece
I love the fast-paced rush of StarCraft, the tactics of Company of Heroes, and the intricate micro of Command &…
The Challenge of Balancing an RTS
Balancing an RTS is difficult. It’s a long, iterative process and, inevitably, there will be mistakes along the way. Today,…
What Makes RTS Games Fun: Experiential Unit Design
Experiential unit design is the realm of making units and other game components feel different from each other. For example,…
RTS Accessibilty Woes
It’s well known that RTS suffer from being less accessible than other genres, but I think the reasoning for why…
Defense Grid: The Awaking – Retrospective Review
Beginning work as a designer on Stardock’s Siege of Centauri, I found myself on a tower defense (TD) binge. I…
What RTS Can Learn From Chess
Chess is one of oldest strategy games of all time, and the most successful having been passed down across generations…