Uncontrollable snowballing in RTS games is not fun. Nobody enjoys being set back by a small margin and being destined … More
Category: Game Design Essays
What Makes RTS Games Fun: Meaningful Base Building
Dawn of War 2 (DoW2) got slammed on launch by many fans of the original for its removal of base … More
What Makes RTS Games Fun: RNG in RTS
If you’ve ever been to a Company of Heroes 2 forum, it doesn’t take long to hear someone protest that … More
What Makes RTS Games Fun: Asymmetric Design
Asymmetric design is the art and science of making factions unique and play out differently from each other. It’s a … More
What Makes RTS Games Fun: Base Defences in RTS
Base defences have been a part of RTS since its inception and are often regarded as being a simple yet … More
How to Make Alien RTS Units Look Alien
Art design is one of the many components of video games that are subconsciously appreciated but rarely expressed and understood. … More
The Challenge of Balancing an RTS
Balancing an RTS is difficult. It’s a long, iterative process and, inevitably, there will be mistakes along the way. Today, … More
What Makes RTS Games Fun: Experiential Unit Design
Experiential unit design is the realm of making units and other game components feel different from each other. For example, … More
RTS Accessibilty Woes
It’s well known that RTS suffer from being less accessible than other genres, but I think the reasoning for why … More
What RTS Can Learn From Chess
Chess is one of oldest strategy games of all time, and the most successful having been passed down across generations … More